Monday 28 November 2011

Creating Rigs and Control Curves

Next step is to create the rig of my character, also meanwhile create the controls of the rig and IK Handles.

The Rig

Final Rig with IK Handles

Extra Eye-control Joints

Final Face Control

The Whole Control System (The larger control on the bottom was hided)

Saturday 26 November 2011

Reverse Foot Tutorial

I might not need it for my character, but it is good to know how it works. :]

Thursday 24 November 2011

Own Blend Shape (Badger)

This is the Blend Shape I created for my character, Badger. I have made 17 controls of different parts on the badger's face, which allowed me to do the emotion I was planning to put in my speech and final animations.

 

Sunday 20 November 2011

Face Animation Research

Here are some good examples of Face animation, and also some useful tutorials I found on Youtube:

- Blend Shapes:


- Blend Shapes with Maya & Zbrush:


- Interesting example of Applying facial animation on different characters



- Amazing Human Singing Animation!!!

Thursday 17 November 2011

Modeling

After I created the badger's model sheet, I moved on the creating story phase, meanwhile, I started modeling the badger. Here are some screen shot of my model. :]

Model the first half of the Badger

The Geometry Mirror the another half out

Then I did the UV mapping step-by-step

Thereafter painted the texture in Photoshop

Badger's eye texture

Final Model with texture

Thursday 3 November 2011

Badger Sketch

Here are some of my first draft of Badger's design, with the final style of the fox's design, the design of badger had been much narrowed down:

Design 1

design 2

Design 3 (Peer preferred)