Finally, I have revised the Badger Speech animation, tried to avoid move everything at the same time, it looks much better afterwards.
Saturday, 7 January 2012
Tuesday, 3 January 2012
Final Character Animation
During the Christmas Holiday I have kept creating the Character Animation. It was harder than I thought but finally it worked! :] I need to create and rig a little flower for the story, as well as some simple environment stuffs.
- 24 frames/second
- Duration: 30 seconds
- Sound effect added
Screen Shots:
Final Animation:
- 24 frames/second
- Duration: 30 seconds
- Sound effect added
Screen Shots:
The little Flower, rigged & IK Handled
Screen Shot 1
Screen Shot 2
Screen Shot 3
Screen Shot 4 & Final Environment Adjustments
Final Animation:
Tuesday, 13 December 2011
1st Badger Speech Test
Today I showed Lynn my first speech animation, Lynn liked it, and suggested me to add some body movements as well, in order to make the animation like realistic. I can't upload the video now but I would do it later, together with the final one. :]
Sunday, 11 December 2011
Friday, 9 December 2011
Thursday, 8 December 2011
Tuesday, 6 December 2011
Friday, 2 December 2011
Thursday, 1 December 2011
Skinning the Character
After rigging the Badger, I have done the Skinning phase. Weight painting is a long and tired process, but it was so worth to do after you finished it! :]
Smooth Skin
Weight Painting Done
Monday, 28 November 2011
Creating Rigs and Control Curves
Next step is to create the rig of my character, also meanwhile create the controls of the rig and IK Handles.
The Rig
Final Rig with IK Handles
Extra Eye-control Joints
Final Face Control
The Whole Control System (The larger control on the bottom was hided)
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